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AAA game development is an amazing experience that takes a wonderful team of people

to bring into the world. My deepest respects to the High Moon team that brought this project to life. 

  • All the background vistas in the level were composed and created by me.

  • I sculpted and painted the terrain to blend it into the vista assets.​​

  • I processed photogrammetry data into level-ready assets using Maya, Z Brush, and Xnormal.

  • I researched and developed a pipeline using Houdini and satellite data to build all the mountain range assets.

  • I sculpted and painted this section of the terrain.

  • The vistas were composed by me and they use the assets I created using the Houdini pipeline.

  • I implemented occlusion volumes to maintain 60 fps.

  • I sculpted and painted the terrain in the outlined areas.

  • The background and midground vistas are my compositions.

  • I implemented occlusion volumes to maintain 60 fps.

  • I sculpted and painted the terrain in the outlined areas.

  • I set dressed this entire scene. -All vehicles and their locations were scripted by design.

  • The midground and background vistas were composed and implemented by me.

  • I sculpted and painted the terrain and I used road splines for the tire and tank tracks.

  • I set dressed the entire scene. -All vehicles and their locations were scripted by design.

  • The midground and background vistas were composed and implemented by me.

  • I sculpted and painted the terrain and I used road splines for the tire and tank tracks.

  • I set dressed the entire scene. -All vehicles and their locations were scripted by design.

  • Midground and background vistas were composed and implemented by me.

  • I added occlusion volumes to maintain 60 fps.

Battle of El Alamein - Call of Duty Vanguard

Battle of El Alamein - Call of Duty Vanguard

Play Video

The grand finale

To watch the final battle of El Alamein in 4k, fast forward to the 17-minute mark. 

Enjoy.

CALL OF DUTY  VANGUARD

© 2017 Ret Kritzon. 

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