AAA game development is an amazing experience that takes a wonderful team of people
to bring into the world. My deepest respects to the High Moon team that brought this project to life.
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All the background vistas in the level were composed and created by me.
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I sculpted and painted the terrain to blend it into the vista assets.
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I processed photogrammetry data into level-ready assets using Maya, Z Brush, and Xnormal.
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I researched and developed a pipeline using Houdini and satellite data to build all the mountain range assets.
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I sculpted and painted this section of the terrain.
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The vistas were composed by me and they use the assets I created using the Houdini pipeline.
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I implemented occlusion volumes to maintain 60 fps.
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I sculpted and painted the terrain in the outlined areas.
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The background and midground vistas are my compositions.
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I implemented occlusion volumes to maintain 60 fps.
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I sculpted and painted the terrain in the outlined areas.
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I set dressed this entire scene. -All vehicles and their locations were scripted by design.
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The midground and background vistas were composed and implemented by me.
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I sculpted and painted the terrain and I used road splines for the tire and tank tracks.
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I set dressed the entire scene. -All vehicles and their locations were scripted by design.
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The midground and background vistas were composed and implemented by me.
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I sculpted and painted the terrain and I used road splines for the tire and tank tracks.
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I set dressed the entire scene. -All vehicles and their locations were scripted by design.
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Midground and background vistas were composed and implemented by me.
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I added occlusion volumes to maintain 60 fps.

Battle of El Alamein - Call of Duty Vanguard
The grand finale
To watch the final battle of El Alamein in 4k, fast forward to the 17-minute mark.
Enjoy.
CALL OF DUTY VANGUARD